Unleash a fierce spinning kick while moving forward. When used to check an opponent while vying for position, it is most effective when the tip of the foot connects with the opponent.
Evaluation
Unleash a fierce spinning kick while moving forward. When used to check an opponent while vying for position, it is most effective when the tip of the foot connects with the opponent.
How to Use
Notes on how Dee Jay uses Quick Rolling Sobat — combo routes, pressure, whiff punishes — to be added.
How to Counter
236MK is one of Dee Jay's safest pokes — -6 on block, no easy punish from most ranges. The real danger is the oki on hit.
Recommended counters
After 236MK hits you
- On hit it knocks down and leaves Dee Jay at +34F (essentially the same as a forward throw)
- Dee Jay's standard route is forward dash → drive rush oki
- On quick-rise, an OD invincible reversal is guaranteed (no room for a 214K feint to dodge it)
- On back-rise, OD invincibles are not guaranteed (Dee Jay can 214K-feint past them)
Check your character's SA startup here: Meaty search tool
Without an OD reversal
- Quick-rise instead
- Dee Jay's dash → drive rush loses access to walking shimmy from quick-rise, so weight delay-tech heavily
- If Dee Jay starts hunting your tech, expect "drive rush → Jus Cool" to whiff your throw
Yomi against the rush mix-up
Once Dee Jay leans on these options, fuzzy → HP wins. The clip below records "rush → MP" and "rush → 214K → LK":
You don't have to plan for an anti-air during drive rush — Dee Jay can't neutral jump out of it.

